Skill Groups: Archaic, Astromancy, Beasts, Bureaucracy, Chymistry, Codex Astartes, Cryptology, Heraldry, Imperial Creed, Judgement, Legend, Numerology, Occult, Philosophy, Tactica Imperialis
Scholastic Lore grants the character knowledge of a particularly complex or esoteric subject. A successful Skill Test allows the character to recall necessary information or research a particular subject if appropriate reference material is readily available. Scholastic Lore grants a depth of knowledge far beyond that of Common Lore, requiring both experience and study to obtain. Scholastic Lore Tests can identify things that fall within the character’s area of expertise, such as a person, book, starship, or machine spirit. A successful Skill Test within the realm of the character’s speciality reveals basic information about the object in question in accordance with the table.
|Degrees of Success||Result|
|Standard Success||Reveals basic information known to scholars on the topic.|
|One||Reveals uncommon information, known to few dedicated academics.|
|Two||Reveals obscure information, known to only serious scholars.|
|Three or more||Reveals extremely obscure information, known only to true experts in the field.|
Scholastic Lore can overlap with Common Lore and Forbidden Lore in some areas, but it represents more in-depth and academic information. A character with Common Lore (Imperial Creed) might know conventional information about the Cult of the Emperor and its various organisations and their practices within the Imperium, but one with Scholastic Lore (Imperial Creed) would be able to name the various cults within a subsector and their varying levels of divergence from the Ministorum. Scholastic Lore Tests require no time, as the character either knows the fact or not. Researching, however, requires an Extended Test of a duration and difficulty appropriate to the task at hand.
Archaic: An understanding of the Imperium’s dark past, its proscribed eras, and how the long millennia have changed the face of mankind.
Astromancy: A knowledge of stars, singularities, and the worlds around them, as well as theoretical understanding of how to use telescopes, astrolithic charts, and the like.
Beasts: An understanding of the genus and families of animals and familiarity with the characteristics and appearance of many semi-sentient creatures.
Bureaucracy: A familiarity with the rules and regulations involved with governments, particularly the Adeptus Administratum, and their many and varied departments, bureaus, and policies.
Chymistry: A knowledge of chemicals, their alchemical applications in a number of uses, and their prevalence or scarcity throughout the Imperium.
Codex Astartes: Understanding and interpreting the sacred Codex Astartes and how it relates to the organisation, deployment, and tactics of the Space Marine Chapters.
Cryptology: An understanding of codes, ciphers, cryptographs, secret languages, and numerical keys. This may be used to either create or decipher encryptions.
Heraldry: A grasp of the principles and devices of heraldry, as well as a knowledge of the most common seals and heraldic devices used by the Imperium’s most noble houses and families.
Imperial Creed: An understanding of the specific rituals and practices of the Ecclesiarchy, from the traditional construction of their temples to specific points from its texts. This information may be used to conduct the rituals for others.
Judgement: Knowledge of the proper punishments for the myriad of crimes and heresies punishable by Imperial law.
Legend: Going beyond archaic knowledge, this encompasses the most secretive portions of Imperial history, such as the Dark Age of Technology, the Age of Strife, the Great Crusade, and the Horus Heresy.
Numerology: An understanding of the mysterious link between numbers and the physical universe, from Catastrophe theory to the Sadleirian litany.
Occult: An understanding of occult rituals, theories, and superstitions, as well as the better-known mystical uses of occult items.
Philosophy: Knowledge concerning the theories of thought, belief, existence, and other intangibles. As it also includes logic and debate, it may be used for argument or creating philosophical works.
Tactica Imperialis: The theories of the Tactica Imperialis, as well as other systems of war, troop deployment, and battle techniques used by the Imperium.
Skill Use: Free Action