Awareness is a character’s ability to understand and be aware of his surroundings, and is vital to all characters who wish to see danger coming. A character Skilled in Awareness is able to notice small details, sounds, or smells before others and interpret what they might be and where they might be coming from. Awareness is most often used when trying to spot hidden foes or ambushes, though it can also be used to find hidden objects.
In general, Awareness is used when trying to spot items or individuals that are either hidden or not easy to notice. Scrutiny is used to interpret hidden emotions, motivations, or other undercurrents. So while spotting someone hidden would be Awareness, telling when someone is lying would be Scrutiny.
When Awareness is used against an opponent (such as to spot an ambush) it is an Opposed Test. Awareness opposes and is opposed by Stealth.
The GM can call a player to use the Awareness Skill when:
• He is walking into an ambush or being spied upon by a hidden foe.
• He wants to search an area for clues or find a hidden item.
• He is trying to eavesdrop on a conversation or there is a chance of overhearing some pertinent information.
|+30||Detecting the approach of a tank or spotting a jungle clearing containing a Marauder bomber from the air.|
|+20||Detecting a Hulking creature’s passage or noticing a vehicle behind rubble.|
|+10||Detecting a small object in the open or spying a camouflaged artillery piece.|
|+0||Spotting someone in a crowd or searching a room.|
|–10||Detecting a well-laid ambush or searching a building for a specific document.|
|–20||Finding a specific spent bolt round on a battlefield.|
|–30||Noticing an assassin in a darkened room or searching through planetary records for a shipping manifest.|
Skill Use: Free Action made in reaction to something.