Tag: Squad Mode Ability

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  • Fire Support

    (Codex Attack Pattern) *Action*: Half Action *Cost*: 1 *Sustained*: Yes *Effects*: All combat squads train in concentrating their fire and working as a team to achieve fire superiority over their foes. While this ability is in effect, the Kill-team …

  • Squad Advance

    *Action*: Half Action *Cost*: 1 *Sustained*: Yes *Effects*: Kill-teams move with a deadly precision across the battlefield, covering each other as they advance and crossing ground swiftly from cover to cover. While this ability is in effect, the Kill …

  • Tank Buster

    (Codex Attack Pattern) *Action*: Free Action *Cost*: 1 *Sustained*: No *Effects*: As small elite infantry squads, Kill-teams are well versed in the methods of dealing with large, hardened threats like armour and bunkers. When attacking such enemies, …

  • Ruthless Advance

    *Chapter*: Iron Hands *Action*: Half Action *Cost*: 2 Cohesion *Sustained*: No *Effects*: The Iron Hands are renowned for their implacable methods of war, able to capture and hold ground in the face of superior numbers or inhospitable terrain. The …

  • Fury of Sanguinius

    *Chapter*: Blood Angels *Action*: Free Action *Cost*: 3 *Sustained*: No *Effects*: The Blood Angels possess a fury on the battlefield that can turn them into wild beasts intent only on rending their foes limb from limb. A Battle-Brother of the Blood …

  • Tooth and Nail

    *Chapter*: Space Wolves *Action*: Free Action *Cost*: 2 *Sustained*: Yes *Effects*: The animalistic nature and fighting style of the Space Wolves often gives them an edge in close combat where they may unleash their inner beast against their enemies. …

  • Go to Ground

    (Defensive Stance) *Action*: Reaction *Cost*: 1 *Sustained*: No *Effects*: When subjected to heavy, accurate, and effective fire, a well-trained squad knows to take cover. As a Reaction, the Battle-Brother may issue a Go to Ground order when he or …

  • Feel No Pain

    *Chapter*: Blood Angels *Action*: Free Action *Cost*: 3 *Sustained*: No *Effects*: Blood Angels often fight on regardless of the damage dealt to them. Until the start of his next Turn, the Battle- Brother and those in Support Range of him use their …

  • Pack Tactics

    *Chapter*: Space Wolves *Action*: Free Action *Cost*: 2 *Sustained*: No *Effects*: Space Wolves are skilled at baiting an opponent or distracting an enemy at a critical time so that another Space Wolf can attack unhindered. When a Space Marine attacks …

  • Strength of Iron

    *Chapter*: Iron Hands *Action*: Half Action *Cost*: 2 *Sustained*: No *Effects*: The cold fury of the Iron Hands Space Marine Chapter makes them exceptionally good at holding ground, particularly in the face of enemy fire. The Battle-Brother and those …

  • Bolter Assault

    *Action*: Free Action *Cost*: 3 Cohesion *Sustained*: No *Effects*: Space Marines are shock troops and excel at closing rapidly with the enemy, annihilating them in a storm of bolter fire. When the Battle-Brother calls a Bolter Assault, both he and …

  • Fire for Effect

    *Action*: Half Action *Cost*: 2 Cohesion *Sustained*: Yes *Effects*: Working as a single well-oiled machine, the Kill-team can snap off shots at targets as they appear. While this power is in effect, the Kill-team may use their Reactions to make …

  • Furious Charge

    *Action*: Free Action *Cost*: 3 Cohesion *Sustained*: No *Effects*: Often the only way to break a foe is to charge into their midst and hack them down. Using this ability, the Battle-Brother and those in Support Range of him may make an immediate …

  • Dig In

    *Action*: Full Action *Cost*: 3 *Sustained*: Yes *Effects*: Against fearsome weapons like plasma cannons and meltaguns, even Space Marines will use cover to their advantage. A Battle-Brother may order his squad to Dig In, seeking out the most …

  • Regroup

    *Action*: Full Action *Cost*: 2 Cohesion *Sustained*: No *Effects*: A Kill-team stands united and is always stronger supporting each other against their foes. As a Full Action, the Battle-Brother may order a Regroup to allow himself and those in …

  • Soak Fire

    *Action*: Reaction *Cost*: 2 *Sustained*: No *Effects*: While a good formation covers all angles of attack, it also shields the squad from directed fire. This is especially true of Space Marines, who use their bulk and armour to shrug off hails of …

  • Strongpoint

    *Action*: Full Action *Cost*: 3 Cohesion *Sustained*: Yes *Effects*: Sometimes a Space Marine squad needs to hold a position at all costs, setting up fields of overlapping fire and holding the enemy back with a hail of bolt shells. A Battle- …

  • Exploit Weakness

    *Action:* Half Action *Cost:* 4 *Sustained:* No *Effects:* The Raven Guard use precise application of force to cripple their enemy. The squad works in concert to exploit the foe’s weaknesses and deliver potent, strategic blows. As a Half Action, any …

  • Rally Cry

    *Chapter Defensive Stance* *Chapter:* Ultramarines *Action:* Free Action *Cost:* 0 *Sustained:* No *Effects:* Ultramarines are natural leaders and the embodiment of the Codex Astartes. In battle their purity and natural authority is a power force, …

  • Lead by Example

    *Chapter Attack Pattern* *Chapter:* Ultramarines *Action:* Free Action *Cost:* 0 *Sustained:* No *Effects:* Ultramarines are natural leaders and the embodiment of the Codex Astartes. In battle their purity and natural authority is a power force, able …

  • Considered Defense

    *Ultramarines Defensive Stance* *Action:* Full Action *Cost:* 3 *Sustained:* Yes *Effects:* The Ultramarines are disinclined to stubborn, costly defence, preferring instead to adapt their stance to the situation at hand, relying on the teachings of …

  • Coordinated Strike

    *Ultramarines Attack Pattern* *Action:* Free Action *Cost:* 2 *Sustained:* No *Effects:* All warriors can fight alone, but it is a point of particular pride amongst the Adeptus Astartes—and the Ultramarines in particular—that a squad is greater than …

  • Synchronised Assault

    *Ultramarines Attack Pattern* *Action:* Free Action *Cost:* 3 *Sustained:* No *Effects:* The Ultramarines prize fluid tactics and adaptability, understanding that the tides of battle can change at a moment’s notice. When rolling for initiative, the …

  • Tactical Withdrawal

    *Ultramarines Defensive Stance* *Action:* Reaction *Cost:* 3 *Sustained:* No *Effects:* Where some Chapters cannot abide the idea of retreating in the face of the enemy, the Ultramarines know better, understanding that taking a step back in the fury …

  • Regoup

    *Action:* Full Action *Cost:* 2 *Sustained:* No *Effects:* A Kill-team stands united and is always stronger supporting each other against their foes. As a Full Action, the Battle-Brother may order a Regroup to allow himself and those in Support …

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