Tag: Skill

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  • Dodge

    h3. *Skill* *Agility* Use the Dodge skill as a Reaction to nullify a successful hand-to-hand or ranged attack. Success on the Skill Test means the attack has been avoided and deals no damage. See below for more information on Dodge. *Skill Use:* …

  • Evaluate

    *Intelligence* The character uses Evaluate to determine the approximate value, strength, or manufacture of an object or group of items. Thus, the Skill can be used on anything from a single power sword to a fortified bunker. Before evaluating an object, …

  • Climb

    *Strength* With the Climb Skill the character can ascend or descend ropes, pipes, scaffolding, and both natural and man-made walls. This Skill is not used for ladders or other easily ascended ways, but for climbs without ready handholds or other poor …

  • Common Lore

    *Intelligence*
    *Skill Groups:* Adeptus Arbites, Adeptus Astartes, Adeptus Mechanicus, Administratum, Deathwatch, Ecclesiarchy, Imperial Creed, Imperial Guard, Imperial Navy, Imperium, Jericho Reach, Tech, War
    The Common Lore …

  • Forbidden Lore

    *Intelligence*
    *Skill Groups:* Adeptus Astartes, Adeptus Mechanicus, Archeotech, the Black Library, Daemonology, Heresy, the Inquisition, Mutants, Psykers, the Traitor Legions, the Warp and Xenos
    Forbidden Lore skills …

  • Scholastic Lore

    *Intelligence*
    *Skill Groups:* Archaic, Astromancy, Beasts, Bureaucracy, Chymistry, Codex Astartes, Cryptology, Heraldry, Imperial Creed, Judgement, Legend, Numerology, Occult, Philosophy, Tactica Imperialis
    Scholastic Lore …

  • Drive

    *Agility* *Skill Groups:* Ground Vehicle, Skimmer/Hover, Walker The Drive Skill allows the character to control land-based, hover, or skimmer-type vehicles. Vehicles include Cargo-8s, Rhinos, Land Speeders, Sentinels, and other ground-based transports. …

  • Concealment

    *Agility* The Concealment Skill is used to hide things, from small objects to vehicles to starships, even oneself. Use of the Skill requires an appropriate environment to mask the item in question, such as buildings and trees for a small shuttle or an …

  • Intimidate

    *Strength* The character uses Intimidate Tests to pressure individuals to give in to his demands. The character does not make an Intimidate Test every time he makes a threat, but only when it involves coercion. Though Intimidate lists Strength as its …

  • Literacy

    *Intelligence* The Literacy skill allows the character to read and write any language he speaks. Everyday activities do not require Literacy Tests, but situations involving regional variations, damaged manuscripts, archaic usage, or colloquial phrases …

  • Navigation

    *Intelligence* *Skill Groups:* Surface, Stellar The character uses the Navigation Skill to plot a course between two points. The course might be across a continent or across a star system. A successful Navigation Test also provides an estimated travel …

  • Silent Move

    *Agility* Use the Silent Move Skill any time silence and secrecy are essential in the character’s activities. The GM sets the difficulty of the test depending on the environment: the echoing steel halls of a space hulk yield a greater difficulty than the …

  • Speak Language

    *Intelligence*
    *Skill Groups:* Eldar, High Gothic, Kroot, Low Gothic, Ork, Techna-Lingua, Tau
    The Speak Language Skill is used to communicate with others using the same language. The Imperium has nearly as many languages as it …

  • Tactics

    *Intelligence*
    *Skill Groups:* Air Combat, Armoured Tactics, Assault Doctrine, Defensive Doctrine, Orbital Drop Procedures, Recon and Stealth
    Tactics is the practical application of military knowledge in the field of battle. …

  • Tech-Use

    *Intelligence*
    Tech-Use allows the character to use or repair complex mechanical items or fathom the workings of unknown technical artefacts. Using a basic piece of equipment under typical circumstances requires no test, such as using a …

  • Tracking

    *Intelligence* With the Tracking Skill, the character can follow the signs left by his quarry, allowing him to hunt them down. Following obvious tracks does not require a Skill Test, and is considered part of a character’s movement. In instances where …

  • Medicae

    *Intelligence* The Medicae Skill helps diagnose and treat injuries by suturing wounds, applying counterseptic, and use of medical devices such as the [[Narthecium]]. On individual patients, Medicae provides first aid and extended care, for short and long …

  • Demolition

    *Intelligence* The character can use the Demolition Skill to employ explosives in the proper quantity to achieve a desired effect, from cutting through the hatch of a Land Raider to destroying a plasma conduit without significantly damaging the reactor …

  • Acrobatics

    *Agility, General, Movement* Acrobatics covers feats of agile movement, graceful motion, and mastery of balance and form. With this Skill characters can leap nimbly across yawing chasms, maintain their balance on the pitching ship deck or fall gracefully …

  • Athletics

    *Strength, General, Movement*
    Athletics is the ability to run long distances, climb sheer surfaces, and swim strongly without tiring or faltering. It encompasses all manner of strength and brawn based tasks that a character may undertake; …

  • Awareness

    *Perception, Fieldcraft*
    Awareness is a character’s ability to understand and be aware of his surroundings, and is vital to all characters who wish to see danger coming. A character Skilled in Awareness is able to notice small details, …

  • Diplomacy

    *Advanced, Fellowship, Interaction*
    Diplomacy is the art of conducting negotiations between two or more factions. This allows the character opportunities to handle business, social, or state affairs without arousing hostility. A Diplomacy …

  • Logis Prophesysing

    *Advanced, Intelligence*
    This skill encompasses the ability to analyse all of the past and present information available for a given situation, in order to be able to find the most probable future outcome. This method of techno-divination …

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