Tag: Basic

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  • Astartes Boltgun (Stalker)

    | Class | [[Range]] | RoF | Dmg | Pen | Clip | Rld | Special | Wt | Req | Renown | | Basic | 200m | S/-/- | 2d10+5 X | 5 | 24 | Full | [[Accurate]], [[Tearing]] | 17 | 15 | Respected | The Stalker-pattern boltgun is the most impressive when used in …

  • Bolter (Hesh)

    | Class | [[Range]] | RoF | Dmg | Pen | Clip | Rld | Special | Wt | Req | Renown | | Basic | 50m | S/2/4 | 2d10+5 X | 5 | 28 | Full | [[Tearing]], [[Accurate]], [[Reliable]] | 15 | Special | Special | The Hesh-pattern bolter first appeared in …

  • Astartes Storm Bolter

    | Class | [[Range]] | RoF | Dmg | Pen | Clip | Rld | Special | Wt | Req | Renown | | Basic | 100m | S/2/4 | 2d10+5 X | 5 | 60 | 2 Full | [[Storm]], [[Tearing]] | 26 | 20 | Respected | Storm bolters originated and still reside almost exclusively in the …

  • Astartes Plasma Gun (Ragefire)

    | Class | [[Range]] | RoF | Dmg | Pen | Clip | Rld | Special | Wt | Req | Renown | | Basic | 100m | S/2/- | 1d10+9 E | 8 | 40 | 4 Full | [[Volatile]] | 27 | 20 | Respected | The most common model of this uncommon technology, plasma guns are often …

  • Astartes Meltagun (Vulkan-Pattern)

    | Class | [[Range]] | RoF | Dmg | Pen | Clip | Rld | Special | Wt | Req | Renown | | Basic | 20m | S/ - / - | 2d10+8 E | 13 | 6 | 2 Full | - | 14 | 20 | Respected | Melataguns are the most common form of melta weapon and are found in many Imperial …

  • Astartes Flamer

    | Class | Range | RoF | Dmg | Pen | Clip | Rld | Special | Wt | Req | Renown | | Basic | 20m | S/ - / - | 2d10+2 E | 3 | 6 | 2 Full | [[Flame]] | 15 | 10 | - | The flamer is an ideal weapon for flushing out enemies in cover and cleansing areas with …

  • Astartes Shotgun

    | Class | [[Range]] | RoF | Dmg | Pen | Clip | Rld | Special | Wt | Req | Renown | | Basic | 30m | S/ 2 / - | 2d10+3 I | 0 | 18 | Full | [[Reliable]], [[Scatter]] | 10 | 5 | - | Most commonly encountered in Scout units, the shotgun is a solid and …

  • Autogun

    | Class | [[Range]] | RoF | Dmg | Pen | Clip | Rld | Special | Wt | Req | Renown | | Basic | 90m | S/3/10 | 1d10+3 I | 0 | 30 | 2 Full | - | 3.5 | N/A | - | Cheap and easy to produce, autoguns are a common weapon across the galaxy; even alien races …

  • Lasgun

    | Class | [[Range]] | RoF | Dmg | Pen | Clip | Rld | Special | Wt | Req | Renown | | Basic | 100m | S/3/ - | 1d10+3 E | 0 | 60 | Full | [[Reliable]] | 4 | N/A | - | Produced in a multitude of different styles and patterns, the lasgun can be found on …

  • Dodge

    h3. *Skill* *Agility* Use the Dodge skill as a Reaction to nullify a successful hand-to-hand or ranged attack. Success on the Skill Test means the attack has been avoided and deals no damage. See below for more information on Dodge. *Skill Use:* …

  • Evaluate

    *Intelligence* The character uses Evaluate to determine the approximate value, strength, or manufacture of an object or group of items. Thus, the Skill can be used on anything from a single power sword to a fortified bunker. Before evaluating an object, …

  • Climb

    *Strength* With the Climb Skill the character can ascend or descend ropes, pipes, scaffolding, and both natural and man-made walls. This Skill is not used for ladders or other easily ascended ways, but for climbs without ready handholds or other poor …

  • Concealment

    *Agility* The Concealment Skill is used to hide things, from small objects to vehicles to starships, even oneself. Use of the Skill requires an appropriate environment to mask the item in question, such as buildings and trees for a small shuttle or an …

  • Intimidate

    *Strength* The character uses Intimidate Tests to pressure individuals to give in to his demands. The character does not make an Intimidate Test every time he makes a threat, but only when it involves coercion. Though Intimidate lists Strength as its …

  • Silent Move

    *Agility* Use the Silent Move Skill any time silence and secrecy are essential in the character’s activities. The GM sets the difficulty of the test depending on the environment: the echoing steel halls of a space hulk yield a greater difficulty than the …

  • Astartes Assault Shotgun

    | *Class* | *Range* | *RoF* | *Dmg* | *Pen* | *Clip* | *Rld* | *Special* | *Wt* | *Req* | *Renown* | | Basic | 30m | S/3/5 | 1d10+10 I | 4 | 20 | Full | [[Reliable]], [[Scatter]] | 10 | 7 | — | While not as iconic or widespread amongst Space Marines …

  • Astartes Webber

    | *Class* | *Range* | *RoF* | *Dmg* | *Pen* | *Clip* | *Rld* | *Special* | *Wt* | *Req* | *Renown* | | Basic | 80m | S/–/– | — | 0 | 5 | Full | [[Blast (X)|Blast (5)]], [[Snare]] | 8 | 10 | Distinguished | When a battle-brother finds it necessary to …

  • Astartes Bolter (Godwyn)

    | Class | [[Range]] | RoF | Dmg | Pen | Clip | Rld | Special | Wt | Req | Renown | | Basic | 100m | S/3/- | 1d10+9 X | 4 | 28 | Full | [[Tearing]] | 18 | 5 | - | The bolter, or boltgun, is the backbone of every Space Marine arsenal. Bolters vary in …

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