Tag: Adventure Seed

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  • The Charnel Spectre

    Whispers have reached the ears of the Ordo Xenos about strange disappearances and murders aboard vessels travelling from the Calixis Sector into the Jericho Reach, which seem to bear some of the hallmarks of the shape-shifters discovered aboard the …

  • Beacon

    The Kill-team’s vessel answers a salvation beacon from an Imperial freighter while on transit from their watch station. When their vessel arrives, they discover only a ghost ship, filled with the bodies of the crew, either chewed bones or having taken …

  • Patrol

    In order to reach their objective, the Kill-team must pass through an area of broken ruins patrolled by Loxatl mercenaries. Stalking or evading the Loxatl through their own hunting grounds without raising the alarm is likely to be a challenging …

  • Choice

    Several groups of Loxatl mercenaries are converging on the trail of the Kill-team as they make their way through dense jungle to their extraction point. The Kill-team must decide whether to find a defensible position to stave off the gathering horde, push …

  • Surprise Attack

    A horde of Loxatl has gathered to launch a surprise attack on a vital defensive position. As the mass of reptilian xenos wriggles forth, some groups split off to hunt down and assassinate leaders while others concentrate on overrunning the garrison itself …

  • Politics

    Inquisitor Thaddeus Hakk is an interesting and entertaining character for the Game Master to introduce into a mission, because he could either be an ally or an enemy, or indeed both at the same time. The Deathwatch are, at least in theory, above such …

  • Distress Call

    Another way of using Inquisitor Hakk is to have the Kill-team dispatched in answer to a distress call he has been forced to issue, having over-extended himself on some alien world in the Outer Reach. Perhaps he has uncovered some remnant of a long-dead …

  • Thrall

    An Inquisitor of the Ordo Hereticus has petitioned the Chamber of Vigilance for aid in apprehending a particularly vile and infamous Apostate Cardinal, who has spread his heresies across a number of worlds spinward of the Hadex Anomaly. The Apostate is …

  • Deluded

    Word has reached Watch Fortress Erioch of an Apostate Cardinal active on the Dead world of Sagacity. The Kill-team is dispatched to investigate, perhaps stopping off at Watch Station Hestus to exload monitoring data from the station’s machine core that …

  • Bodyguard

    Pontifex Guard make ideal high-level minions for Apostate Cardinals, and the GM should generally use both adversary types together. The guards should be used as a final obstacle which the player characters must overcome before facing down the Apostate …

  • Surprise!

    Aside from their combat abilities, the Pontifex Guard can also be used to provide a twist at the very conclusion of a mission. Perhaps the Apostate Cardinal and his most trusted guard swap places in a pre-arranged bid for escape, or maybe one of them …

  • A Lost Brother

    The unnatural powers of Magos Phayzarus began with a single Adeptus Astartes victim. His great theft of the Emperor’s gift was less than two centuries ago, so the name of the dishonoured warrior he robbed could be discovered. It may even have been a …

  • Trapped

    The Deathwatch responds to the distress signal of a group of high-ranking Imperial Naval officers. Their Naval transport has crashed-landed on a Tau-controlled world populated with xenos auxiliaries. When the Kill-team arrives, they find the officers …

  • Ambush

    While investigating the disappearance of another Kill-team the Battle-Brothers find the remains of an ambush and worse yet—the harvested corpses of their Brothers. Whether or not the Kill-team recognises the infamous signature of Magos Phayzarus, honour …

  • Spores

    The Ordo Xenos is on the trail of criminals who trade frozen Hormagaunt mycetic spores as weapons of mass destruction. The Kill-team chases one spore to a populous Hive world, trying to prevent the Tyranids from spreading. The Kill-team does not know that …

  • Feud

    Deep in the Charon Stars, the entire planet of Eos has long belonged to an Irradial cogitator. However, the cult of a powerful Daemon Prince threatens the cogitator’s domination. The Deathwatch must launch a daring infiltration mission to retrieve a …

  • Divided Loyalties

    Pareed is a Hive world of divided faith. Its underhive denizens have kept the Imperial Creed, but the soft nobility and privileged classes embraced the Greater Good many years ago. The Ordo Xenos and the Deathwatch launch a joint Mission to help the …

  • Caveat Emptor

    As the Kill-team is completing a Mission on a Hive world, they discover information about an Irradial cogitator that has just arrived with a Free Visioner broker. If the Battle-Brothers act quickly, they can prevent the daemonic tech from ever gaining a …

  • Artefact

    The Kill-team deploys to a dead world where an unknown xenos race eradicated all life. Somewhere in the crumbling ruins of this hive lies an alien artefact of immense power—perhaps the one responsible for this genocide. A cadre of Samech Magi have also …

  • Cultists

    On Eleusis, belief in old, dark gods festers in the shadow of Hive Fleet Dagon. In the necropolis beneath its temples, a clutch of Redemption Servitors scavenge the tainted wreckage of the previous heretical society. One recently replenished itself by …

  • Deadly Cargo

    A civilian ship transporting the Kill-team to a Mission recently became infested with Redemption Servitors while conducting unsavoury business in the Acheros Salient. This poses several problems for the Battle-Brothers: they can tell something is quickly …

  • Intruders

    The Kill-team deploys to rid Spite of nigh-unstoppable “alien” intruders. This elite force has already assassinated three high-ranking officers on the Fortress world. The Kill-team does not have to search long before they clash with a Slinnar War Machine …

  • Partisans

    Atonement is a planet that the Achilus Crusade would just as soon erase from the charts. In the early days of the Crusade, as it secured the Iron Collar, many worlds accepted their rule only grudgingly. Large populations exist of those who swore loyalty …

  • Relic

    Xenos artefact traffickers have unearthed a relic powerful enough that Ordo Xenos have predicted disaster if it is not retrieved. The Kill-team pursues them from Jove’s Descent to Shedu, where the Battle-Brothers are a conspicuous Imperial presence in a …

  • Stigmartus

    The Chaos-pledged Stigmartus forces have divined a dormant Spire Slayer beneath a populated world in the Acheros Salient. Believing these heretics are searching for alien ruins, the planetary authorities beseech the Deathwatch for aid. By the time the …

  • Unwanted Guest

    The Deathwatch receives news of a Spire Slayer upon one of the Jericho Reach’s rare pleasure worlds. The planet does not discriminate in its clientele, and deliberately keeps no records of visitors or their whereabouts. The Kill-team is a most unwelcome …

  • Aftermath

    The Kill-team is sent to investigate the mysterious aftermath of a horrific industrial accident on an intensely-polluted Hive World. A chemical factory within one of the hives exploded, collapsing part of the structure and sending toxic fumes throughout …

  • Prophecy

    Deep within the vaults of Watch Fortress Erioch, the Kill-team discovers an ancient and long-forgotten prophecy warning of a Great Plague, destined to sweep through the Jericho Reach, reducing world after world to festering charnel houses of disease and …

  • Extraction

    The Kill-team has been assigned to extricate a senior Imperial Commander and his noble clan from a world that is about to fall to the advance of Hive Fleet Dagon. The world has only been in Imperial control for a couple of years, and the newly installed …

  • Slaughter

    A Kill-team arrives at their mission to find a band of Khorne Berzerkers already engaged in slaughtering their target. If the Deathwatch intervene the Berzerkers will turn on them immediately, and logic dictates they let the two sides fight it out and …

  • Relay

    A band of Noise Marines have seized control of an Imperial communications relay and are using it to pump out their corrupting babble across the air waves. The command disruption being caused is bad enough but the weak-willed are being reduced to little …

  • Sirens

    On a water planet, the prevailing winds play sonorous notes across a gigantic array of natural rock formations that rise above the waves. An insane band of cultists are working to modify the formations to craft sounds that will resonate through reality …

  • Ceremony

    Noise Marines have rounded up tens of thousands of victims for a mass sacrifice to the greater glory of Slaanesh. These poor wretches will be tortured and starved over many days before they are finally massacred in an orgiastic festival to sate the Prince …

  • Cult

    Agents of the Inquisition have reported that a small cult of Obliterators has been sighted on a nearby planet. They appear to be combing through some ancient xenos ruins. The Watch Commander assigns the Kill-team the mission to capture one or more …

  • Ritual

    Epidemics have been ravaging a hive world, killing billions and turning millions more into plague zombies. Adepts have narrowed the source of the diseases to a region of the underhive previously thought too toxic to sustain life. A warband of Plague …

  • Plague Raid

    A pious gathering of Imperial faithful on a Shrine world is being targeted by Plague Marines determined to shame the false Emperor and show His followers how poorly they are protected. They plan to attack in a sudden raid and unleash horrifying diseases …

  • Epidemic

    Outbreaks of a deadly and virulent disease that is wiping out crews on ships and way stations can be traced back to xenos traders. The traders are selling artefacts which have no ill effect on xenos, but carry a contagion lethal to humans. Tracing the …

  • Honour Your Chapter

    Though the Adeptus Astartes of the Deathwatch are bound by oaths and honour to the Vigil, they have ties much stronger to their home Chapters and Primarchs. Learning that their Battle-brothers have fallen to the Mortis Thule or that ancient secrets from …

  • Escort Duty

    The Deathwatch is on rare occasions called to act as escort for extremely important Imperial offi cials, often those who work closely with the Inquisition. Such personages have motivations deeper and more labyrinthine than most Space Marines could imagine …

  • The Decree of the Omega Vault

    There is one source that allows no discussion, no question, and no hesitation: the Omega Vault. Whenever it reveals its intentions, the Deathwatch stands ready to act. There have been multiple occasions which have led to missions against Thule based on …

  • Imperator!

    Scavengers on a remote world have been salvaging the remains of a long distant battle when their seismic probes bring a mountain crumbling down over most of their excavations. Unearthed is a true miracle though—the front armour of the mightiest of the …

  • The Guns of Samech

    A cargo vessel is destroyed on the outskirts of the Cellebos Warzone, just after exiting the Warp, the fi rst of a number of mysterious losses with no clear cause. Other ships in the Salient have reported nearby explosions, and on one Agriworld a …

  • To the Highest Bidder…

    There is a massive influx of archeotech in the Reach. The sellers are carefully hidden and their goods are genuine, even the least a priceless relic of ancient humanity. Factions across Jericho want to know who they are and where they are getting the …

  • Tidal Wave

    Mephidast has put into place a grand plan, designed to create an even larger Hadex Anomaly across the entire width of Acheros. He will unleash specially tailored plagues on a series of worlds with specifi c maladies; the tainted souls each produces will …

  • The Anchor

    While Mephidast’s daemonic minions can exist forever on his own world and move freely through Hadex, they are limited when acting elsewhere. For them to be pulled back into the loving embrace of the Empyrean just when they are about to carry out his …

  • Unholy Waters

    An army fights on its stomach, and Mephidast has decided this stomach should grow bloated with famine. By eradicating the more productive Agri-worlds supporting the Imperial forces in Acheros, these forces will require greater outside supplies, and these …

  • Daemonic Incursion

    Mephidast’s plans to cause ruin and destruction in the Cellebos Warzone are proceeding too slowly. Impatient, the Daemon Prince makes a pact with agents of the other Ruinous Powers, gathering under his banner Bloodletters of Khorne, Daemonettes of …

  • A Grim Beacon

    Astronomica Relay Substation 77-Epsilon is a tiny outpost defended by a small Imperial Guard garrison force. Its size and position belie the importance of the installation. A dozen worlds require it to safely communicate with the main Imperial forces. …

  • False Rescue

    A group of Tau Water Caste merchants have been abducted, along with their Messenger-class escort ship, by the Ork Big Mek Wurrzog. Inquisitor Carmillus informs the Kill-team that one of these Water Caste Tau possesses a specific message meant for her ears …

  • Scornfoe II

    A Novamarines character serving in the Jericho Reach Deathwatch is likely to be a veteran of both the Damocles Gulf Crusade and the Battle for Macragge. During the bitter fighting to take the city of Gel’bryn on the Tau sept world of Dal’yth Prime, the …

  • Defiled Wargear

    The White Consuls force operating in the Jericho Reach calls in the debt of honour it believes was incurred when it helped the Deathwatch extract a Kill-team from the world of Polyphemnos. At least one member of the players’ Kill-team was amongst those …

  • More than they can chew.

    An entire Mortifactors squad has been lost to the Kroot whilst fighting on Ravacene, and reports suggest that their bodies were consumed by the carnivorous aliens. It is a matter of priority that this group of Kroot are eliminated, for the Magos Biologis …

  • Fratricide

    A Flesh Tearers force operating on Eleusis has become embroiled in an unfortunate fratricidal incident, in which a battle-brother from another Space Marine Chapter was slain. It just so happens that the Kill-team contains a Battle-Brother of the same …

  • Staving off Fate

    Misfortune appears to follow in the wake of a Lamenters Chapter PC, and while the Kill-team is undertaking a mission, the vessel it is travelling on suffers a series of minor but disturbing warp drive disturbances. Other members start to fear that the …

  • Unquenchable Thirst

    A Battle-Brother of the Blood Drinkers Chapter has gone too far in his thirst for blood, and a senior Imperial Guard officer has been slain, his blood-drained body found by his subordinates. The Kill-team is operating nearby at the time, and is drawn into …

  • Captured Specimens

    The Kill-team has been despatched to scuttle the monitor station on the outskirts of the Bekrin system that the Subjugators Chapter held against Hive Fleet Dagon. While exploring the gore-caked corridors in order to find and overload its reactors, the …

  • Petition for Vanguard

    A Calixian Inquisitor serving the Ordo Xenos has uncovered a nest of Tyranid vanguard organisms. While this sort of incident occurred even before the Jericho-Maw warp gate was discovered, there is now great concern that the vile xenos might infiltrate in …

  • Infected

    The Deathwatch discover that a senior servant of the Imperium has been compromised by contact with a xenos race, perhaps becoming infected by a Tyranid bio-form or even some previously unknown species. The target has returned to the Calixis Sector, and a …

  • Lightbringers

    The Rogue Traders are operating under Imperial warrant in a region otherwise forbidden. They are tasked with bringing the Light of the Emperor to the benighted stars, and one or more Deathwatch Battle-Brothers have been seconded to their service.

  • Return of the Tau

    The Tau Expansion continues moving forward as a leader, previously thought dead at the hands of one of the PC’s Chapters, reappears to take command. The Ethereal known as Aun’Vre-el has re-emerged as a rallying force. Any sightings of him show him to be …

  • Cleaning Vanity

    The Lord Militant has requested that Vanity be purged of all enemy forces, but he is not able to send the Imperial Guard or the Imperial Navy to do the job. He requests that any Space Marines who have fought previously to return and help clear the surface …

  • No Penitence in Death

    Richter was charged with training Neophytes for the Black Templars and was forced to take them into battle before he believed them ready. The Neophytes were massacred and Richter has blamed himself ever since. Chaplain Strome asks the players to add …

  • Hand-me-down

    Brand’s two-metre-long Sacris Claymore Morwenna is a Chapter Relic of the Storm Wardens. Brand feels it is time for him to fi nd a worthy recipient to inherit Morwenna as command responsibilities increasingly keep him away from the forefront of battle. …

  • Conflicting Orders

    The players are drawn into a conflict between Brand and another Captain over the right way to proceed in a cleansing operation. Brand’s tactics are safe and adhere to the Codex, as might be expected, but time is pressing if the enemy’s plans are to be …

  • Energetic Petition

    The ambush of Strome’s team on Meniscus effectively terminated operations there. By the time another Kill-team arrived on the scene the hereteks had fled, and no further trace could be found of them. Decades later, a recent incident on Meniscus has shed …

  • Different Subject

    Strome was instrumental in the capture of the unknown xenos Subject #696, an apparently unique and unkillable alien. Now Strome is having maddening visions that could guide him to another of its kind. Having another such dread monster to contend with is a …

  • Surprise Assistance

    Unbeknownst to the players, Goremann decides that they may need his help. He makes arrangements to follow their progress and remains waiting in the wings in case help is needed. Goremann’s thunderclap arrival in a drop pod or via teleportarium could swing …

  • Casket

    Ramiel’s suspicions might have come to nothing after his disappearance were it not for a sealed casket he left in custody of the vault. The casket is gene-coded only to open to a member of the Dark Angels Chapter or its successors. Damning evidence lies …

  • Samples

    Septimus has been sent to Erioch to manufacture a viral weapon to use against Tau forces in The Greyhell front. Little hope is being held out for finding an effective weapon against the kroot, but Vespids may yet prove vulnerable. Plentiful samples from …

  • Training Forecast

    A section of Hunting Grounds is discovered that had been previously sealed off and forgotten. It contains eerily exact recreations of a location the Kill-team is either about to visit or has just returned from. Inquiries reveal this is not an uncommon …

  • Omni-Rival

    Attalus is assigned to the player’s Kill-team at the last moment. He’ll pretty quickly find a reason to fight or “practice” with everyone in the team to prove he’s the toughest and strongest. Under his brash exterior, Attalus really is desperate to learn, …

  • Ego Boost

    The player's Kill-team is due to undertake a mission against Orks and Attalus virtually pleads with them to be taken along. A chance to slay some familiar enemies might give his flagging ego a boost and make him more tractable in the future.

  • Evidence

    Evidence comes to light that Inquisitor Barnabas was under some kind of alien influence, at least during the latter parts of his career. The players need to put together Barnabas’ movements so they can track down where he was turned, how, and — most …

  • Quarantine

    Something Barnabas left in the catacombs is threatening to create a new quarantine zone. The source of the threat might be an alien artefact building to overload, a swarm of hungry hatchlings, a deadly viral plague or even a temporary warpgate but it …

  • Bribery

    A piece of equipment or weapon issued to the Kill-team proves to have xeno-tech components in its manufacture that unexpectedly go awry. Mac Zi will approach the players afterwards and attempt to buy their silence. If the players are prepared to enter …

  • Mystery

    Mac Zi vanishes for a time and is then found dead in his forge, victim of one of his own master-crafted chainswords. Superficial clues like wolf hairs on the body point to Greyweaver as the culprit but a more thorough investigation points to Puritan …

  • Portent Verification

    Andarion has a theory that the warpgate and several of the older xenos sites scattered around the Jericho Reach are somehow interconnected. He needs to take readings and analyze data at points scattered all over the Reach to prove or disprove his theory. …

  • Symphony of Pain

    Whilst en route to a new mission, or perhaps returning from a completed one, the Kill-team’s vessel encounters the _Symphony of Pain_ attacking a beleaguered Imperial Navy vessel. This is the first sighting of the Chaos war ship since it was crippled …

  • Need to Know

    A Battle-Brother of the Angels Sanguine has recently taken the Apocryphon Oath and joined Watch Fortress Erioch. While he remains ignorant of the details of the events that followed the mission against Lazoerth the Faceless, he has strict instructions to …

  • Anonymous Orders

    The Angels Vermillion contributed a force to the opening thrusts of the Achilus Crusade, serving with great distinction as the Chaos-infested darkness was pushed back by the crusading armies of the Emperor. At the height of one of those battles, a hero of …

  • Refused Support

    This seed can be used as a bridge between two more involved missions and is best used when an Angels of Vengeance character is acting as squad leader. Whilst on transit back to Watch Fortress Erioch, having completed its most recent mission, the Kill-team …

  • Ascending Honour

    One of the PCs is a Guardians of the Covenant character and part of his Apocryphon Oath required him to earn the right to bear a Chapter relic currently residing in the Hall of Glory on Watch Fortress Erioch. Only when he has attained a specific Renown …

  • Defiled Memorial

    One of the greatest of the Doom Eagles heroes of the Invasion of Wrath was the celebrated Captain Dhellas, a mighty warrior, who despite an unprecedented tally of dead foes, fell at the very moment of his victory. Though the Captain’s body was returned …

  • Infiltration Investigation

    The Kill-team is dispatched on a mission to the Shrine World of Eleusis in the Orpheus Salient, its orders to investigate reports of xenos creatures infiltrating the extensive catacombs beneath one of the major Shrine cities. Deep in noisome, sewer-like …

  • Portent of Doom

    On the eve of battle, a Silver Skulls Battle-Brother experiences some manner of portent of doom, perhaps whilst in prayer or while consulting the Emperor’s Tarot. So powerful is this message that the Battle-Brother is convinced that the mission will end …

  • Proving One's Worth

    The Knights of the Raven Battle-Brother might have been tasked with proving the Chapter’s strength, courage and devotion by way of his deeds in the Jericho Reach. An interesting narrative could be developed by the Game Master providing the character with …

  • Schism Echo

    During a mission near the cursed Heretek Forge World of Samech, the Kill-team encounter echoes of the Moirae Schism and the heretical dogma preached by its instigators. Should the Kill-team include a Sons of Medusa Battle-Brother, he will surely wish to …

  • Contradictory Ethoi

    The Kill-teams of the Deathwatch are often called upon the serve alongside the servants of the Inquisition, sometimes accompanying individual Throne Agents into the field. The Battle-Brothers are oath-bound to obey the lords of the Ordo Xenos, despite …

  • Stoic/Goaded

    There are several noted members of the Holy Ordos, in particular those belonging to the Ordo Hereticus that have cause to distrust the intentions of the Astral Claws. This is an opportunity to involve the player characters in some interservice politicking …

  • Specific Plea

    Whilst the Kill-team is operating in the war zones surrounding the Hadex Anomaly, one of its members, a Battle-Brother of the Exorcists Chapter, receives a message by way of encrypted personal transmission. Upon unsealing the message, the brother …

  • Tempered

    The Chapter Rites of the Fire Lords call for a Battle-Brother to render himself up to the fires of judgement at key stages in his service. Ordinarily such trials would be set and overseen by the Chapter’s Chaplains, but Battle-Brothers standing the Long …

  • Duel

    Any Minotaurs Battle-Brother serving in the Deathwatch is likely to have a mysterious and potentially troublesome past, the details of which he would certainly not divulge even to the brethren of his Kill-team. Whilst engaged on a mission, the Kill-team …

  • Shadow War

    A Star Phantom Battle-Brother recently arrived at Watch Fortress Erioch has been given an important task by his Chapter Master before departing from the Star Phantoms Fortress-Monastery. A decade ago, a Star Phantom standing the Long Watch fell in battle, …

  • Ephemeral Memories

    This seed can be used during an encounter against the Daemonic forces of Chaos. At some point during the Kill-team’s mission, the Invaders Battle-Brother experiences flashes of memory he cannot place. In time, the flashes mesh together and the brother is …

  • Lightning Strike (Seed)

    Warboss Gobklaw has begun lightning strikes against both sides of an Imperial/Tau conflict. Initial attacks greatly weakened the Imperial Guard who are desperately holding a line against the advancing armies of the Tau. There is a brief respite, for now, …

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