Tag: Advanced

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  • Common Lore

    *Intelligence*
    *Skill Groups:* Adeptus Arbites, Adeptus Astartes, Adeptus Mechanicus, Administratum, Deathwatch, Ecclesiarchy, Imperial Creed, Imperial Guard, Imperial Navy, Imperium, Jericho Reach, Tech, War
    The Common Lore …

  • Forbidden Lore

    *Intelligence*
    *Skill Groups:* Adeptus Astartes, Adeptus Mechanicus, Archeotech, the Black Library, Daemonology, Heresy, the Inquisition, Mutants, Psykers, the Traitor Legions, the Warp and Xenos
    Forbidden Lore skills …

  • Scholastic Lore

    *Intelligence*
    *Skill Groups:* Archaic, Astromancy, Beasts, Bureaucracy, Chymistry, Codex Astartes, Cryptology, Heraldry, Imperial Creed, Judgement, Legend, Numerology, Occult, Philosophy, Tactica Imperialis
    Scholastic Lore …

  • Drive

    *Agility* *Skill Groups:* Ground Vehicle, Skimmer/Hover, Walker The Drive Skill allows the character to control land-based, hover, or skimmer-type vehicles. Vehicles include Cargo-8s, Rhinos, Land Speeders, Sentinels, and other ground-based transports. …

  • Literacy

    *Intelligence* The Literacy skill allows the character to read and write any language he speaks. Everyday activities do not require Literacy Tests, but situations involving regional variations, damaged manuscripts, archaic usage, or colloquial phrases …

  • Navigation

    *Intelligence* *Skill Groups:* Surface, Stellar The character uses the Navigation Skill to plot a course between two points. The course might be across a continent or across a star system. A successful Navigation Test also provides an estimated travel …

  • Speak Language

    *Intelligence*
    *Skill Groups:* Eldar, High Gothic, Kroot, Low Gothic, Ork, Techna-Lingua, Tau
    The Speak Language Skill is used to communicate with others using the same language. The Imperium has nearly as many languages as it …

  • Tactics

    *Intelligence*
    *Skill Groups:* Air Combat, Armoured Tactics, Assault Doctrine, Defensive Doctrine, Orbital Drop Procedures, Recon and Stealth
    Tactics is the practical application of military knowledge in the field of battle. …

  • Tech-Use

    *Intelligence*
    Tech-Use allows the character to use or repair complex mechanical items or fathom the workings of unknown technical artefacts. Using a basic piece of equipment under typical circumstances requires no test, such as using a …

  • Tracking

    *Intelligence* With the Tracking Skill, the character can follow the signs left by his quarry, allowing him to hunt them down. Following obvious tracks does not require a Skill Test, and is considered part of a character’s movement. In instances where …

  • Medicae

    *Intelligence* The Medicae Skill helps diagnose and treat injuries by suturing wounds, applying counterseptic, and use of medical devices such as the [[Narthecium]]. On individual patients, Medicae provides first aid and extended care, for short and long …

  • Demolition

    *Intelligence* The character can use the Demolition Skill to employ explosives in the proper quantity to achieve a desired effect, from cutting through the hatch of a Land Raider to destroying a plasma conduit without significantly damaging the reactor …

  • Diplomacy

    *Advanced, Fellowship, Interaction*
    Diplomacy is the art of conducting negotiations between two or more factions. This allows the character opportunities to handle business, social, or state affairs without arousing hostility. A Diplomacy …

  • Logis Prophesysing

    *Advanced, Intelligence*
    This skill encompasses the ability to analyse all of the past and present information available for a given situation, in order to be able to find the most probable future outcome. This method of techno-divination …

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